I mean from a physics / geotech / weather standpoint. I would spend some time fleshing out WHY the world is formed the way it is. The fuzzier the world, the better the story. Like an engineer designed it to be functional. From a story telling standpoint:ฤก) The rings are a bit perfect. By this time, you are probably ruling a kingdom in the Mythic Ring or something, and effectively retired. This means a fully badassed PC at the highest level would be Tier 6 and have 10 Power Shifts. Once you get to 2nd tier and higher, you can choose the purchase another power shift for 10xp, but only once per tier. No more than three in one area, like usual. We would use the super hero rules, starting with five power shifts. The PCs are "mythics." They might have kewl p0werz, or just do normal hew-mon stuff, but at a more badass level. Finding a magic sword that everyone thought was a mountain range until the hero found the handle and started bashing countries with it. The places on the very edge and beyond is godlike stuff. The next ring is a "mythic world." Demigod level heroes doing demigod stuff. Maybe one of the continents can be built on a sort of fantasy style technology. The next ring out is more of a "fantasy world." It has a lot of magic and monsters. I imagine the "normal world" at the center is a lot like ours, but with a bit more magic and maybe a little super-tech.
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